La
Résistance
We're looking for early feedback from players. Help us shape this game.
Eight operatives. One cell. A turn-based tactical game where every decision matters and every loss is permanent.
How it could look and feel.
The frames below are concept mock-ups, not in-engine captures. They're here to communicate the visual direction we're considering: gritty dioramas, weighty turn-based combat, a digital-tabletop interface. None of this is built yet.
Eight heroes. One cell. No second chances..
Turn-based tactics on diorama-style maps, shuttered villages, mountain maquis, sabotaged rail yards. You command a cell of eight named operatives through occupied France.
Permadeath
If an agent is caught or killed, they're gone. New recruits might be Vichy informants.
Tight AP combat
A strict, shared action-point pool. Every shot, patch, and crawl costs, forcing tactical sacrifice just to stay unseen.
Eight decks, eight roles
Each operative carries a personal deck, general survival cards plus specialist cards no one else can play.
Eight operatives. One cell.
You pick four for the active sabotage. The other four don't rest, they're working off-the-map details: forging papers, bribing guards, running couriers. They might come back with intel. They might not come back.
- The Forgerpapers · disguise
- The Saboteurdemolitions · traps
- Radio OperatorSOE comms · drops
- The Shadowsilent entry · exfil
- The Maquisardmountain fighter
- The Courierintel · messages
- Le Médecinkeeps the cell alive
- Leaderbuffs · command
You play to make the Resistance win, not the agent. Sometimes the fire is lit by losing them.
Three beats, then back to the safehouse.
Should we build this?
We won't move forward without enough signal. Register your interest, answer a few questions, and you'll directly shape whether and how La Résistance gets made. If the signal isn't there, we'll be honest about that too.
Two minutes. No spam. No pre-order.
This may never ship — and that's okay.
La Résistance is in discovery. We've built a vision, sketched a world, and now we're asking the most honest question we can: does this resonate with you?
No commitment to build has been made. If the interest is there and the vision holds up, we'll move forward. If it doesn't, we'll learn from it.
By registering, you're not pre-ordering a game, you're helping a studio understand what's worth making.